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AMERICA'S ARMY TRAINING MISSIONS
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All
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BCT
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AIT
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ADV. MKSHP
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AIRBORNE
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MEDIC
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SFAS
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AMERICA'S ARMY GAME TRAINING
America's Army provides required training missions that attempt to accomplish two goals: first, to give the player an idea of what it's like for real U.S. Army Soldiers to train for duty, and second, to give the player a better understanding of how to play the game, what his or her duties will be, and how to accomplish certain tasks in-game.
See Becoming a Soldier at GoArmy.Com to learn how a Soldier becomes a Soldier!
AVAILABLE TRAINING TOURS:
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BASIC COMBAT TRAINING |

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Basic Rifle Marksmanship
Released: 04 JUL 2002 in AA:Recon (v1.0.0)
Marksmanship is one of the key skills for any soldier, no matter their MOS. The ability to load, maintain, aim, and fire a weapon quickly and accurately is a critical skill that must be fully mastered before you are considered pre ... read more >> |
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Eagle Tower
Released: 14 SEP 2006 in AA:SF (Overmatch) (v2.7.0)
The Eagle Tower obstacle course gives you the opportunity to improve your physical control and agility in the game. The various obstacles in the course will teach maneuvering, climbing, balance, jumping, and crawling, all essentia ... read more >> |
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Weapons Familiarization
Released: 14 SEP 2006 in AA:SF (Overmatch) (v2.7.0)
To be a valuable team member in game missions, you must, in addition to your standard-issue weapons, be familiar with other weaponry. U.S. weapons training teaches you to employ the M246 machine gun, the M203 grenade launcher, and ... read more >> |
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MOUT Shoothouse
Released: 04 JUL 2002 in AA:Recon (v1.0.0)
Basic Training prepares you to face a variety of unpredictable battlefield situations. You must be prepared to make split-second friend or foe decisions - particularly in urban settings where enemies can hide amongst civilians and ... read more >> |
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ADVANCED INDIVIDUAL TRAINING |

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Javelin Training
Released: 14 SEP 2006 in AA:SF (Overmatch) (v2.7.0)
In this training course, you will first learn how to operate the Javelin missile system using the Basic Skills Trainer (BST). Upon successful completion of the BST, you will be presented with an opportunity to participate in a tim ... read more >> |
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HMMWV Driver
Released: 14 SEP 2006 in AA:SF (Overmatch) (v2.7.0)
The Vehicle Driving course familiarizes Soldiers with driving skills needed to traverse rough terrain. Unlike civilian transportation, routes are often difficult and dangerous even when there is no enemy threat. It takes practic ... read more >> |
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CROWS Gunner
Released: 14 SEP 2006 in AA:SF (Overmatch) (v2.7.0)
The Vehicle Gunnery range familiarizes Soldiers with operating the CROWS from the M1114 Up-Armored HMMWV variant. CROWS stands for Common Remotely Operated Weapon System. It takes the place of the traditional open turret so that ... read more >> |
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ADVANCED MARKSMANSHIP |

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M-24
Released: 01 AUG 2002 in AA:O (v1.1.1)
If you qualify Expert with the M16A2, you are given the opportunity to attend advanced marksmanship school. This training familiarizes you in the game with the powerful M24 Weapon System (a modified Remington 700 firing 7.62mm rou ... read more >> |
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M-82
Released: 01 AUG 2002 in AA:O (v1.1.1)
Once you have qualified with the M-24, advanced marksmanship training continues. The M-82 is a semi-automatic anti-materiel rifle used to target and destroy equipment and small vehicles at extreme distances (300m to 800m). The M-8 ... read more >> |
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AIRBORNE SCHOOL |

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250' Tower
Released: 22 AUG 2002 in AA:O (v1.2.0)
Welcome to Fort Benning, soldier. Think you have what it takes to become airborne qualified? Well, here’s your chance to prove it.
You'll practice for an actual jump by being lifted to the top of a 250 foot tall free tower, and ... read more >> |
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Live Jump
Released: 22 AUG 2002 in AA:O (v1.2.0)
Now it's time to prove you have what it takes to stand in the doorway, look down at the drop zone, and jump into the darkness. You’ll be issued a T-10D parachute and a MIRPS reserve, jump at night, from an altitude of about 1250 f ... read more >> |
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MEDIC TRAINING |

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Airway Management
Released: 08 AUG 2003 in AA:Medics (v1.9.0)
In this first phase of Combat Medic Training, you'll learn how to recognize if a casualty cannot breathe, and what to do about it. Pay close attention to your instructor as he talks about different techniques such as "Shake and sh ... read more >> |
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Control Bleeding
Released: 08 AUG 2003 in AA:Medics (v1.9.0)
Phase two of your Combat Medic Training will cover how to control bleeding and properly apply a field dressing. You'll learn what to do if bleeding continues, how pressure points can assist you in controlling bleeding, and how to ... read more >> |
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Treat Shock
Released: 08 AUG 2003 in AA:Medics (v1.9.0)
This is the final part of your Combat Medic classroom training. During this lesson, you will learn how to identify and treat victims of shock. You'll learn what to look for to determine if the casualty is in shock, the proper rest ... read more >> |
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Field Training
Released: 08 AUG 2003 in AA:Medics (v1.9.0)
Now it's time to put your training to the test. You will not have to treat any casualties, but you will need to identify the order in which casualties need to be treated. During this simulation, you will need to locate and evaluat ... read more >> |
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SPECIAL FORCES TRAINING |

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Camp MacKall
Released: 14 SEP 2006 in AA:SF (Overmatch) (v2.7.0)
Welcome to the first part of Special Forces training, Soldier. Meeting the Soldiers at Camp MacKall will familiarize you with the various roles, duties, and abilities required of a Special Forces Soldier. Be sure to talk to everyo ... read more >> |
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SF Escape & Evade
Released: 06 NOV 2003 in AA:SF (SFAS) (v2.0.0)
It is now time to put the skills you've learned to the ultimate test. During this phase of training your mission will be required to successfully navigate to three waypoints, through a simulated hostile terrain, and reach your ext ... read more >> |
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