America's Army

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  • Message from the General: RFI-4 is now in final testing and will be issued to all AA PG Soldiers September 25th! Keep your eyes on our Facebook and our Forum over the next few weeks while we show you everything you can expect with this update!

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  • Got an update just for you SAW gunners out there: a brand new Elcan! Higher fidelity textures, *much* larger sight window, larger and clearer reticle, new glass effects, everything you’d expect from our Great Re-scoping efforts.

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  • We just published a minor update on Steam that has the following changes in it:


    • Maps downloaded from the Workshop will update on the server automatically when they are updated on the Workshop
    • Added new server option to use server side hit detection for all weapons (bUseServerSideHitDetection = true under AAGame.AAGameReplicationInfo in DefaultGame.ini)
    • Caught and fixed and issue that would (very) rarely crash the server
    • Added server logs for secure, unsecure, revive, and player spotted events
    • Removed numerous unneeded client and server logging items
    • Fixed an issue where one could not join a server as an admin


    • Option to display framerate added under the Video settings; this is identical to the STAT FPS console command
    • Server broswer button removed from Shoot House UI
    • Fixed issue with the map vote list not being properly populated
    • Slums and Coldfront AAR next map images are no longer blurry
    • Switching between settings menus no longer causes some options to appear blank
    • The hit detection setting (server or client-side) setting is listed on the Server Info screen


    • Closed off unintended play areas in Coldfront
    • Added map descriptions to Coldfront and Slums
    • All roles numbers are now identical for both teams across all maps
    • M249 ammo bags on the Guinta range no longer clip into the table
    • Fixed issue where grenades would not collide with a staircase on Breach


    • Random sway position upon ADS removed
    • Two additional magazines added to M4 and M16; M14 and M24 got an additional magazine; shotgun got an extra 10 shells
    • M4 and M16 recoil (sighted and unsighted) increased slightly
    • Dud smoke grenades have been removed from stockpiles (fix for smoke grenades sometimes not working)


    • Fixed an issue where players would sometimes pop up upon a revive
    • Fixed issue where players in tatical movement would sometimes appear to be facing a different direction to other players
    • Players who die while defusing the bomb can no longer continue to defuse while they are down
    • Mission Editor – Users may once again copy volumes in the full editor
    • Fixed a cosmetic issue where one leg would twist unnaturally upon landing while jumping and sprinting
    • Impact effects on your character do not appear in first person; this will increase performance during firefights for most machines
    • Fixed issue where a player could be revived by a player who died in mid-revive
    • Players no longer stuck in acton cam at the start of a new match
    • Fixed an issue where empty logs would sometimes be created
    • Closed several exploits where, among other things, unscrupulous players could theoretically unsecure and/or revive themselves
    • All dialog audio loaded upon game start; this should remove many of the early game hitches players could experience

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  • Editor

    Have you ever wanted to leave YOUR mark on the America’s Army franchise? This is your chance! We are holding a map design competition using our mission editor or the advanced editor. The winning map will be brought in house and worked on by our art team to enhance the look and feel of the map, as well as the performance. 

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  • Amazing illustrator Brian Rood of Star Wars fame created the cover art for America’s Army Issue #10: “Point of Contact” which came out today. Check out our interview with him at AA Comics NOW!

    #armycomics, #comics #starwars #brianrood

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Proving Grounds


Mission Editor