America's Army

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  • Wow! It is hard to believe it’s been more than a year already. A lot has changed between our initial beta version and the game we have following the release of RFI-4. Thanks to the community for the many, many hours playing and all the valuable feedback. We especially want to thank our dedicated Beta testing team who have donated hundreds of hours to the project. Now we would like to take a moment to talk with you about the full release of the game. Read More...
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  • We are pleased to announce that the winner of the UMM Competition is Overload! Congratulations Drecks on a job well done! Drecks was able to create a map that plays well and provides a strong visual style. The map fits AA: PG both visually and thematically, allowing us to easily incorporate it in to the game. We will spend the next couple of weeks play testing Overload, which will likely result in some modifications to the play space in an effort to support the best game play possible. Additionally, our art team is gearing up for a complete art pass on the level. We will keep the community up to date on our progress the entire way. For now, we want to share a couple of early concept pieces that our concept team just finished up! The first image looks at the area behind the Attack spawn point. The goal here is to provide context on how the Attacking team arrived in the area. The second image focuses on the Yankee objective and is exploring some atmospheric ideas the art team is considering. Read More...
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  • This week the America’s Army Comics Team will be at the Comikaze pop culture convention in Los Angeles! AA Comics writer M. Zachary Sherman will be signing limited edition posters and AA Comics Issue #0 at the IDW Booth (#1013) on Friday, October 31 (2:00 pm), Saturday, November 1 (3:00pm) and Sunday November 2 (11:00). If you are going to Comikaze come by and see us and get these exclusive signed items!
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  • Creator of Industry, MCHammer, was kind enough to respond to our interview questions. Read what he has to say about the Mission Editor and his experience building his Top Three map. AAPG: Tell us a bit about yourself! MCHammer: I'm a guy! (you said only a bit)! AAPG: How long have you been playing America’s Army? MCHammer: I started playing AA a year ago back in November. Before that I played the Call Of Duty games 1,UO, 2 & 4 (anything after CoD4 is just console trash). Read More...
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  • Over the past week we've played, tested and critiqued last week's six finalists. While all of the remaining six were great examples of what can be accomplished with the Mission Editor, we had to eliminate three and whittle the field down to the Top Three. And here they are: Industry by MCHammer Night Infiltration by RedBaron64-ITA Overload by Drecks Congratulations to our Top Three Finalists!
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